using System;
using System.Collections.Generic;
using System.Text;

namespace HREngine.Bots
{
	class Sim_TRL_240 : SimTemplate //* 野蛮先锋

	{
		//战吼:对一个敌方随从造成等同于你的英雄攻击力的伤害.

        public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice)
        {
			int dmg = (own.own) ? p.getSpellDamageDamage(p.ownHero.Angr) : p.getEnemySpellDamageDamage(p.enemyHero.Angr);
            p.minionGetDamageOrHeal(target, dmg);
        }
    }
}